Bit By Bit: Social Research in the Digital Age
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  • Pambuka
  • 1 Pambuka
    • 1.1 Lan ink cacat
    • 1.2 Welcome to umur digital
    • 1.3 desain Research
    • 1.4 Tema saka buku iki
    • 1.5 Gagasan buku iki
    • Apa sing arep dibaca sabanjuré
  • 2 Ngamati prilaku
    • 2.1 Pambuka
    • 2.2 data Big
    • 2.3 Sepuluh ciri umum data amba
      • 2.3.1 Big
      • 2.3.2 Tansah-on
      • 2.3.3 Nonreactive
      • 2.3.4 lengkap
      • 2.3.5 diakses
      • 2.3.6 Nonrepresentative
      • 2.3.7 Drifting
      • 2.3.8 Algoritma mbedakake
      • 2.3.9 Reged
      • 2.3.10 Sensitif
    • 2.4 Sastranegara Research
      • 2.4.1 Counting iku
      • 2.4.2 prakiraan lan nowcasting
      • 2.4.3 nyobi approximating
    • 2.5 Kesimpulan
    • Cathetan matématika
    • Apa sing arep dibaca sabanjuré
    • Activities
  • 3 pitakonan Takon
    • 3.1 Pambuka
    • 3.2 Mbaleni mungsuh
    • 3.3 Ing framework kesalahan survey total
      • 3.3.1 Perwakilan
      • 3.3.2 Takeran
      • 3.3.3 Cost
    • 3.4 Sing takon
    • 3.5 cara New takon pitakonan
      • 3.5.1 taksiran sadhela Ecological
      • 3.5.2 survey Wiki
      • 3.5.3 Gamification
    • 3.6 Survei disambung karo sumber data sing gedhe
      • 3.6.1 Ndhukung sing luwih apik
      • 3.6.2 Amplified asking
    • 3.7 Kesimpulan
    • Cathetan matématika
    • Apa sing arep dibaca sabanjuré
    • Activities
  • 4 nyobi mlaku
    • 4.1 Pambuka
    • 4.2 Apa nyobi?
    • 4.3 Two dimensi saka nyobi: Lab-lapangan lan analog-digital
    • 4.4 Ngalih ngluwihi nyobi prasaja
      • 4.4.1 Validity
      • 4.4.2 beda-beda saka efek perawatan
      • 4.4.3 mekanisme
    • 4.5 Making kelakon
      • 4.5.1 Gunakake lingkungan sing ana
      • 4.5.2 Mbangun eksperimen sampeyan dhewe
      • 4.5.3 Nggawe produk sampeyan dhewe
      • 4.5.4 Partner karo sing kuat
    • 4.6 Saran
      • 4.6.1 Nggawe nul data biaya global
      • 4.6.2 Nggawe etika menyang rancangan sampeyan: ngganti, nambah, lan ngurangi
    • 4.7 Kesimpulan
    • Cathetan matématika
    • Apa sing arep dibaca sabanjuré
    • Activities
  • 5 Nggawe kolaborasi massa
    • 5.1 Pambuka
    • 5.2 etungan Human
      • 5.2.1 Galaxy Zoo
      • 5.2.2 akeh-werna saka manifestos politik
      • 5.2.3 Kesimpulan
    • 5.3 telpon Open
      • 5.3.1 Netflix Bebungah
      • 5.3.2 Foldit
      • 5.3.3 Peer-kanggo-Patent
      • 5.3.4 Kesimpulan
    • 5.4 koleksi data Mbagekke
      • 5.4.1 eBird
      • 5.4.2 PhotoCity
      • 5.4.3 Kesimpulan
    • 5.5 Ngrancang dhewe
      • 5.5.1 peserta nambah semangat
      • 5.5.2 Pengaruh beda-beda
      • 5.5.3 manungsa waé Fokus
      • 5.5.4 Aktifake surprise
      • 5.5.5 Aja sopan
      • 5.5.6 saran desain Final
    • 5.6 Kesimpulan
    • Apa sing arep dibaca sabanjuré
    • Activities
  • 6 Etika
    • 6.1 Pambuka
    • 6.2 Telung conto
      • 6.2.1 contagion Emosi
      • 6.2.2 Tastes, Hubungan, lan Wektu
      • 6.2.3 Encore
    • 6.3 Digital beda
    • 6.4 Papat prinsip
      • 6.4.1 Bab kanggo Persons
      • 6.4.2 Beneficence
      • 6.4.3 Kehakiman
      • 6.4.4 Bab kanggo Hukum lan Public Interest
    • 6.5 Two rancangan sopan
    • 6.6 Area saka kangelan
      • 6.6.1 idin ​​informed
      • 6.6.2 Mahami lan ngatur resiko pawarto
      • 6.6.3 Privacy
      • 6.6.4 pancasan Making ing pasuryan saka kahanan sing durung mesthi
    • 6.7 tips Praktis
      • 6.7.1 The IRB punika lantai, ora langit-langit
      • 6.7.2 Sijine dhewe ing shoes wong liya iku
      • 6.7.3 Think Etika riset minangka dadi, ora bedo
    • 6.8 Kesimpulan
    • sesambungan sajarah
    • Apa sing arep dibaca sabanjuré
    • Activities
  • 7 Ing mangsa
    • 7.1 Looking forward
    • 7.2 Tema mangsa ngarep
      • 7.2.1 Campuran readymade lan custommades
      • 7.2.2 koleksi data Peserta-centered
      • 7.2.3 Etika ing desain panaliten
    • 7.3 Back to awal
  • Acknowledgments
  • Cathetan Suku
translation iki digawe dening komputer. ×

Apa sing arep dibaca sabanjuré

  • Tinta tinta (bagean 1.1)

Kanggo deskripsi sing luwih rinci babagan proyek Blumenstock lan kolega, waca bab 3 buku iki.

  • Sambutan kanggo umur digital (bagean 1.2)

Gleick (2011) nyedhiyakake gambaran sajarah babagan owah-owahan kemampuan manungsa kanggo ngumpulake, nyimpen, ngirim, lan ngolah informasi.

Kanggo perkenalan ing umur digital sing fokus ing potensial kerusakan, kayata pelanggaran privasi, waca Abelson, Ledeen, and Lewis (2008) lan Mayer-Schönberger (2009) . Kanggo perkenalan ing jaman digital sing fokus ing kesempatan, waca Mayer-Schönberger and Cukier (2013) .

Kanggo luwih akeh babagan perusahaan sing nyampurake eksperimen menyang praktik rutin, waca Manzi (2012) , lan kanggo luwih akeh babagan perusahaan sing nelusuri perilaku ing donya fisik, pirsani Levy and Baracas (2017) .

Sistem umur digital bisa dadi loro instrument lan obyek sinau. Contone, sampeyan bisa nggunakake media sosial kanggo ngukur opini masyarakat utawa sampeyan pengin mangerteni impact media sosial babagan opini masyarakat. Ing sakjeroning kasus, sistem digital minangka instrument sing mbantu ngukur ukuran anyar. Ing kasus liyane, sistem digital yaiku obyek sinau. Kanggo luwih Sandvig and Hargittai (2015) babagan iki, waca Sandvig and Hargittai (2015) .

  • Desain riset (bagean 1.3)

Kanggo luwih rinci babagan desain riset ing ilmu sosial, deleng King, Keohane, and Verba (1994) , Singleton and Straits (2009) , lan Khan and Fisher (2013) .

Donoho (2015) nggambarake ilmu data minangka aktivitas wong sinau saka data, lan menehi sejarah ilmu data, ngetokake asal-usule intelektual lapangan kanggo sarjana kaya Tukey, Cleveland, Chambers, lan Breiman.

Kanggo sawetara laporan wong pisanan babagan nindakake riset sosial ing jaman digital, deleng Hargittai and Sandvig (2015) .

  • Tema saka buku iki (bagean 1.4)

Kanggo informasi luwih lengkap babagan pencampuran readymade lan data digawe, pirsani Groves (2011) .

Kanggo luwih akeh babagan kegagalan "anonimisasi," waca bab 6 buku iki. Teknik umum sing padha karo Blumenstock lan kolega digunakake kanggo nyimpulake kasugihan wong bisa uga digunakake kanggo nyimpulake atribut pribadi sing sensitif, kayata orientasi seksual, kesetaraan, agama lan politik, lan nggunakake zat adiktif (Kosinski, Stillwell, and Graepel 2013) .

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